10 April, 2011

Dead Space 2

PlayStation 3, Xbox 360 and PC
You’re walking through a corridor, then the lights go out and all of a sudden you’re surrounded by necromorphs; you fight to stay alive but then, without realising it, you’re out off ammo and being torn limb from limb. Yes, it’s Dead space, and Isaac Clarke has returned in the new third-person, shooter  developed by Visceral Games (Unlike the first Dead Space, Dead Space 2 has a multi-player option.)
Events kick off three years from when the first Dead Space ended.  With the exception of a few lengthy cut-scenes, the action begins nearly straight away and does not let you go.  The game begins with Isaac on board a space station infested with reanimated corpses swarming the station’s corridors.  You have but one mission: survive.
Though Isaac isn’t just fighting through the mutating hordes, but is tormented by dementia and haunted by the ghost of his girlfriend, who was killed in the original game. In terms of fear-factor, this game does not disappoint.  From the beginning, tensions are at an all-time high as you wander the seemingly abandoned station, looking for another save-point or a spare clip lying around, with every turn sustaining a sense of increasing panic. The threat of imminent attack remains throughout the game: will something burst from the wall or drop from the ceiling? More often than not:  both.
Being Dead space, there are plenty of opportunities to purchase new weapons and upgrade your suits in search of the perfect way to decapitate the next creature which attacks you.
One of the main annoyances for me while playing this game was the seemingly immortal necromorphs near the end of the game which, no matter how many times you annihilate it, just regenerates yet takes only one or so hits to kill you.  That being said, I had heaps of fun with this game, through my controller would probably testify against me.
This is a great game that will keep you on the edge of your seat.

8.5 out of 10

(I played the Xbox 360 version)




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